Hello again!
Since last I posted, I decided to take my mask fellow into Zbrush and sculpt in more detail to his clothes and hanging coins.
After I had finished sculpting and test decimated the mesh a few times so Maya didn't crash on me, I then took both the hi and low poly assets into xNormal and baked out my Normal, Bent Normal, and Ambient Occlusion maps. The bakes came out surprisingly clean and only needed minimal cleanup, and once that was done, I put my model and maps into Marmoset Toolbag 3 and am very happy with the overall result.
Now comes the fun part! Along with his base color, I will also make a Specular and Gloss map for added depth and I cannot wait to post that progress very soon!
Until next time!

